package com.me.libgdx_test;

public class ClassCharacterClass {
	/*private ClassDungeonPlayerClass class_info;
	ClassCharacterClass(ClassDungeonPlayerClass class_info){
		this.class_info = class_info;
	}
	public ClassDungeonPlayerClass get_class_info(){
		return class_info;
	}
	public void level_up(ClassCharacterPlayer player){
		player.set_player_variable("max_health", player.get_player_variable("max_health") + class_info.modifiers.get(0));
		player.set_player_variable("attack", player.get_player_variable("attack") + class_info.modifiers.get(1));
		player.set_player_variable("max_mana", player.get_player_variable("max_mana") + class_info.modifiers.get(2));
	}
	public void set_class_modifiers(ClassCharacterPlayer player){
		
	}*/
}
